Discussion – Spell Rulings
Greytome poses spell rulings for the command, dispel magic, and control water spell in DnD 5E.
Greytome poses spell rulings for the command, dispel magic, and control water spell in DnD 5E.
Greytome, and I revisit this topic with Artemismagus input of player choice in role playing games.
Like an entire generation of nerdy 80s kids, American writer Alexander Chee spent whole weekends of his childhood playing Dungeons & Dragons.
Game Date: 12/05/20 The players made their way to the Capitol to seek passage on a ship for their next mission.
Dungeons & Dragons can be as rules-heavy as the players decide, but DMs should always enforce these rules for a better roleplaying experience.
Artemismagus, Greytome, and I go another round discussing our module by further fleshing out our ideas.
Artemismagus, Greytome, and I start this new series where we are creating a module from scratch to be released to all for free.
I often time encourage my players to write journal entries/recaps of our gaming session in my games. I even go so far as to award experience for the write ups. I started thinking why am…
Exploration roles can add both flavor and excitement to in-game travels in Dungeons & Dragons by handing agency back to the players when it comes to Dungeons & Dragons.
Greytome and I discuss how to brainstorm and flesh out ideas when a game starts to get stale. This podcast is a simple discussion on the topic with multiple tangents being discussed.